Well, with the exception of large man eating spiders who attack by the thousand and hate the light. The third chapter does away with the supernatural elements you saw in the first two games. If used carefully it could have enhanced the entire cast. The game leaves you hanging when it seems like such a crucial bit of information. After this bombshell is dropped by Marlowe during a mid game cut scene, nothing more is said or explored. The second, and by far the most interesting, involves Nate’s past. We get hints early on that he broke off an engagement with her. The first involves his relationship with long-time sidekick and reporter Elena Fisher. Two juicy bits of information are brought forward in relation to Nate. Aside from helping push a few jeeps she proves to be a rather dull buddy like the others. Even Elena is paired with Nate for just one unexciting mission around an airport during the night. Chloe and Charlie disappear half way through and never return despite their key role early on. Chloe returns, after some bad plastic surgery, and her role is disappointingly minimal given how fantastic she was in the second game. Most on-screen time is reserved for Nate’s father figure, Sully, with the rest of the cast filling minor roles.Ĭharlie Cutter, a bald British treasure hunter, joins Drake with passion for adventure. Nate will often be alone and out of communication which further reduces cohesion. Dialogue from buddies sounds more like you brought a tour guide along rather than a companion. Even some of the adlib lines feel out of place or forced. Nate rarely makes amusing quips about current events.
The third game is the least intentionally funny of the series with mixed dialogue and ordinary delivery. The most disappointing aspect of the story is the lack of character interaction and humour. Shooting explosive tree sap, as in Uncharted 2, was not the epitome of boss battles but at least it involved guns. The end resolution for both of these “bosses” is not good. Her second in command, Talbot, says little and uses drugs to manipulate people. After she participates in an intriguing cut scene during the middle of the plot, she isn’t seen again until the very last level. Her role in the game is underplayed, coming off as a bit of a side character rather than a true nemesis. She is well introduced via flashbacks involving a young Nate and Sully. Katherine Marlowe becomes the big bad and replaces the warlord, Zoran Lazarevic, from the second game. It opts to let players think rather than spell things out.
The story in the third game is minimalistic. Marlowe and Talbot are looking for the lost city of Ubar